The Sand Dunes V2 by MrAirStrike
Author
MrAirStrikeDate/Time
Wednesday 17th February 20217:00PM GMT
7:00PM GMT
Event Countdown
All will explained before mission but here's a summary
Blufor objectives:
-Scout out all of the marked towns and look for clues (notes or folders) hidden throughout the towns (it will not be in a retarded spot, they are in clearly visible and logical locations)
-Gather all clues and identify the location of the terrorist regional HQ
-Storm the regional HQ and destroy it
-Side objectives may appear along the way
-All of this has to be done in 2:30 hours or terrorist reinforcements will come and force you to retreat
==Warning==
-There are multiple fake bases that may fit the clues in some way but only one will fit them all
-If you raid a fake base, defenses in the main one will increase
Independent objectives:
-Scout around, do logistics missions and if possible keep opfor off the backs of blufor
Opfor objectives:
-Try to slow down blufor as much as possible
-Scout a few locations for hidden supplies and/or vehicles
-If main HQ discoverd protect it at all costs
Blufor and Independent rules:
-Your vehicles are not made for offroad, so stick to the roads as much as possible
-Do not steal enemy vehicles
-Do not steal ammo or weapons from enemies
-If you down Opfor try to capture them
-If you capture Opfor you have to take them somewhere reachable by Opfor
-Independent can use Blufor arsenal but Blufor cannot use Independent arsenal (they are separated, Independent gets arsenal next to their spawn)
Opfor rules:
-Do not take the notes, if you find them do not touch them
-You can put mines but don't overdo it, I will simply delete mines if you just place an absurd ammount of them
-You can steal vehicles, weapons, armor from Independent/Blufor
-You can execute Blufor/Independent, but cannot capture them
-Do not boobytrap note locations, simple tripwires and mines are fine but don't simply bring down buildings (I am not sure if that doesn't destroy the notes too
-You can take random abandoned civilian vehicles and even create roadblocks
-There is a blue area on the map around the spawns for Blufor and Independent. You are not allowed in the area, if you cross it you will be warned and be given 5 minutes to go before USA patrols will steamroll you to the ground
Blufor notes:
-There is strictly ONE note in each area, so don't need to stress yourselves to look for more of them
-If you find terrorist supply caches you are allowed to destroy them (plant explosive and ping me, once blown up I will delete them)
-Your vehicles respawn indefinitely
-If you think you know where the base is you are free to go and attack it, but expect heavy resistance. Attacks on the wrong bases will lead to the main HQ to be more packed with enemies
-You speak the same languages as Independent (strictly Blufor language) so you can understand each other
-You are not allowed to drive off-road
Independent notes:
-You are allowed to drive off-road
-Your vehicle respawns infinitely if it gets destroyed
-If you think you know where the base is you are free to go and attack it, but expect heavy resistance. Attacks on the wrong bases will lead to the main HQ to be more packed with enemies
-You speak the same languages as Blufor (strictly blufor language) so you can understand each other
Opfor notes:
-You know where the base is (I will tell you when you are setting up, make sure if you mark stuff to mark them in side or group channel so the other sides don't see it)
-You know approximatively where the weapon caches are
-There is a terrorist vehicle bay hidden in the play area, you will know a clue about its location (the other guys will get the same clue but later on) and if you find it you can bring vehicles there for full repair and (sometimes) full resupply and refuel, there are also a few vehicles there. Some of them will respawn if destroyed. The main HQ has some vehicles and other surprises, but they do not respawn, get repairs or rearms (unless arma is retarded)
General notes:
-This is PVP, so don't get salty if you get killed, downed by traps, or whatever anyone else does
-No zeus heals, no teleports, nothing unless you get arma'd
-NO SPAWN CAMPING!! I am unsure if you guys will be able to see the other dudes spawns, but DO. NOT. SPAWN CAMP I will punish severely for it
Blufor objectives:
-Scout out all of the marked towns and look for clues (notes or folders) hidden throughout the towns (it will not be in a retarded spot, they are in clearly visible and logical locations)
-Gather all clues and identify the location of the terrorist regional HQ
-Storm the regional HQ and destroy it
-Side objectives may appear along the way
-All of this has to be done in 2:30 hours or terrorist reinforcements will come and force you to retreat
==Warning==
-There are multiple fake bases that may fit the clues in some way but only one will fit them all
-If you raid a fake base, defenses in the main one will increase
Independent objectives:
-Scout around, do logistics missions and if possible keep opfor off the backs of blufor
Opfor objectives:
-Try to slow down blufor as much as possible
-Scout a few locations for hidden supplies and/or vehicles
-If main HQ discoverd protect it at all costs
Blufor and Independent rules:
-Your vehicles are not made for offroad, so stick to the roads as much as possible
-Do not steal enemy vehicles
-Do not steal ammo or weapons from enemies
-If you down Opfor try to capture them
-If you capture Opfor you have to take them somewhere reachable by Opfor
-Independent can use Blufor arsenal but Blufor cannot use Independent arsenal (they are separated, Independent gets arsenal next to their spawn)
Opfor rules:
-Do not take the notes, if you find them do not touch them
-You can put mines but don't overdo it, I will simply delete mines if you just place an absurd ammount of them
-You can steal vehicles, weapons, armor from Independent/Blufor
-You can execute Blufor/Independent, but cannot capture them
-Do not boobytrap note locations, simple tripwires and mines are fine but don't simply bring down buildings (I am not sure if that doesn't destroy the notes too
-You can take random abandoned civilian vehicles and even create roadblocks
-There is a blue area on the map around the spawns for Blufor and Independent. You are not allowed in the area, if you cross it you will be warned and be given 5 minutes to go before USA patrols will steamroll you to the ground
Blufor notes:
-There is strictly ONE note in each area, so don't need to stress yourselves to look for more of them
-If you find terrorist supply caches you are allowed to destroy them (plant explosive and ping me, once blown up I will delete them)
-Your vehicles respawn indefinitely
-If you think you know where the base is you are free to go and attack it, but expect heavy resistance. Attacks on the wrong bases will lead to the main HQ to be more packed with enemies
-You speak the same languages as Independent (strictly Blufor language) so you can understand each other
-You are not allowed to drive off-road
Independent notes:
-You are allowed to drive off-road
-Your vehicle respawns infinitely if it gets destroyed
-If you think you know where the base is you are free to go and attack it, but expect heavy resistance. Attacks on the wrong bases will lead to the main HQ to be more packed with enemies
-You speak the same languages as Blufor (strictly blufor language) so you can understand each other
Opfor notes:
-You know where the base is (I will tell you when you are setting up, make sure if you mark stuff to mark them in side or group channel so the other sides don't see it)
-You know approximatively where the weapon caches are
-There is a terrorist vehicle bay hidden in the play area, you will know a clue about its location (the other guys will get the same clue but later on) and if you find it you can bring vehicles there for full repair and (sometimes) full resupply and refuel, there are also a few vehicles there. Some of them will respawn if destroyed. The main HQ has some vehicles and other surprises, but they do not respawn, get repairs or rearms (unless arma is retarded)
- You can communicate with terrorist command (if I manage to set myself the radios properly cuz ACRE is shit I will be able to hear long range for all sides and be command) in regards to Blufor/Independent actions and have AI ambushes set up in locations, or have patrols around the map, or reinforce towns
General notes:
-This is PVP, so don't get salty if you get killed, downed by traps, or whatever anyone else does
-No zeus heals, no teleports, nothing unless you get arma'd
-NO SPAWN CAMPING!! I am unsure if you guys will be able to see the other dudes spawns, but DO. NOT. SPAWN CAMP I will punish severely for it
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