Mist of Cherno by Dat.Boi.Yeet

Author
Dat.Boi.Yeet
Date/Time
Monday 15th November 2021
7:00PM GMT
7:00PM GMT

Event Countdown
Modset / Map
Standard
Standard (CDLC non-owner)
Chernarus 2020
Situation:
NATO forces have invaded Chernarus. ChDKZ forces are putting up a stubborn resistance, and rumours of Russian special forces make the men cautious. An influx of foreign aid to the chDKZ has halted the NATO advance at Chernogorsk, and our forces to the north have been pushed back by a large armoured element.
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Briefing:
Your team(s) will insert however you wish behind enemy lines. From there you will have an initial supply drop for items you are unable to carry yourself. From there you have a list of objectives that can be done in any order.

  • armoured column ambush-
We have reason to believe that the enemy is sending large armoured forces south to Chernogorsk. We can not afford to lose the south, as we have the north. You are tasked with destroying the vanguard force, hopefully this will delay their redeployment until we can land our own armoured forces.

-Install a wire tap-

The radio mast in question, is part of the rear echelon radio systems. Logistical orders, artillery requests and command relay. With the possibility of Russian interference it is vital that we have access to these coms.

-look for intel-

The Objective area is a military base, we have been monitoring the site for a week or so. It has high traffic and we have sightings of one Yatri Muzkov. A brigadier of the chDKZ. So it is likely some high grade intel is on site. Assault the compound and retrieve anything you find.
(NOTE: we will be calling in artillery and air support when you take this objective, to slow down any counter attack. So speed and diligence is key)

-mark for airstrike-

For the past week we have tried to destroy that dam. Each time the bombs fall short. We need you to mark the area for a bombing. Be that with IR or laser designation. As Long as a bomb hits the dam, we are golden.
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Side objectives:
It is likely you will run into enemy ammo dumps and support caches. Destroy them.

The military base may be hosting Brigadier Muzkov when you assault. If so, capture him. He is wearing a red beret and parade dress.

If you see any large artillery sites. You have flyboys on standby to blow them up.
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Supports:
You will have a dedicated heavy weapons team. They have HMGs/GMGs/TOWs and mortars at their disposal.

AI CAS is on standby.

1 additional supply drop (not including the initial drop carrying heavy equipment.)
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EXTRA:

You can either run as a team of. 8 with 2 for heavy weapons. Or 10 with 2 for heavy weapons.

There will be no dedicated marksman group, instead you will have a sharpshooter, capable of overwatch from intermediate ranges, as well as assaulting.
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RULES:

No stealing enemy armoured vehicles. Techies and cars are ok.

Taking enemy weapons is only permitted if you have no ammo. However you must keep your starting weapons. We can not let the enemy find our equipment.

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