Operation Saorsa by TheEwan

Be Advised: TFN op, if I see any bullshit from you, your out. NO MONKEYS. It's ten slots for a reason
Situation:
A group calling themselves Free Caledonia has taken over the Mull of Kintyre. This group believes they can force the British Parliament to free Scotland from the Union. If this was just politics, we wouldn't have been called in. However, this group bought weapons and armed vehicles from the group known as NAPA and have taken a more extreme approach to this. The British Government attempted to negotiate with them, but due to the minimal presence of a military force in Argyll and Bute, the group quickly and efficiently took over. No matter your feelings towards this political situation, we must not allow terrorism to thrive on this discourse.
Brief:
You will be operating in two teams, A two man Sniper team and an eight man Ground Team. The Ground Team will be assaulting a Safehouse held by this group, they will also be looking for intel leading them to their cache location, while the Sniper team will be eliminating multiple HVTs. After both teams have completed their objectives, they will then meet up at the marked location and move on Campbeltown to disrupt Free Caledonia meeting with NAPA. You will then move to the exfil marker and meet up with exfil boat and move from the bay.
Be advised, we have received word that MET Police will be conducting COIN operations inside Campbeltown and the surrounding area, most likely to find the Free Caledonia Leader. They should be easily identifiable, you are only to defend yourself if they engage you, they haven't been informed of your mission
Note:
There are only 10 slots.
There will be limited spawns (30 tickets meaning 3 per person so if someone dies 5 times they are hindering their team)
Sniper team will have a little bird to transport them to the different sites.
You will have 2 assault boats that are loaded into a mk.V SOC that will unload you near your entry point.
Situation:
A group calling themselves Free Caledonia has taken over the Mull of Kintyre. This group believes they can force the British Parliament to free Scotland from the Union. If this was just politics, we wouldn't have been called in. However, this group bought weapons and armed vehicles from the group known as NAPA and have taken a more extreme approach to this. The British Government attempted to negotiate with them, but due to the minimal presence of a military force in Argyll and Bute, the group quickly and efficiently took over. No matter your feelings towards this political situation, we must not allow terrorism to thrive on this discourse.
Brief:
You will be operating in two teams, A two man Sniper team and an eight man Ground Team. The Ground Team will be assaulting a Safehouse held by this group, they will also be looking for intel leading them to their cache location, while the Sniper team will be eliminating multiple HVTs. After both teams have completed their objectives, they will then meet up at the marked location and move on Campbeltown to disrupt Free Caledonia meeting with NAPA. You will then move to the exfil marker and meet up with exfil boat and move from the bay.
Be advised, we have received word that MET Police will be conducting COIN operations inside Campbeltown and the surrounding area, most likely to find the Free Caledonia Leader. They should be easily identifiable, you are only to defend yourself if they engage you, they haven't been informed of your mission
Note:
There are only 10 slots.
There will be limited spawns (30 tickets meaning 3 per person so if someone dies 5 times they are hindering their team)
Sniper team will have a little bird to transport them to the different sites.
You will have 2 assault boats that are loaded into a mk.V SOC that will unload you near your entry point.
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