Battle of Isla Zora by Dat.Boi.Yeet
Author
Dat.Boi.YeetDate/Time
Wednesday 7th September 20227:00PM BST
7:00PM BST
Event Countdown
Role Sheet
Isla Zora is the last refuge of the Fapovan military, the past month we saw a lightning advance on the islands to assist the saharanis maintain their claim in the north. All that's left is Isla Zora and that should force the Fapovian government to yield.
We have 4 objectives as of now, more to follow.
-Attack two military bases on the west coast of the island.
-Destroy a bridge connecting the main island to the west peninsula.
-Hold and Defend the cross road and await further orders.
You have x2 amphibious assault vehicles for the initial attack on the military port. Once the port is captured we can send over x2 TOW humves and x4 transport humves
We expect the enemy to be mechanized as intel suggests that a new brigade has been sent to the islands in defense of Isla Zora. So the TOW vehicles will be useful as well as your AT equipment like MAAWs and super dragons.
Your squad leaders also have access to artillery support via drongos, a howitzer battery and a MLRS battery.
Isla Zora is the last refuge of the Fapovan military, the past month we saw a lightning advance on the islands to assist the saharanis maintain their claim in the north. All that's left is Isla Zora and that should force the Fapovian government to yield.
We have 4 objectives as of now, more to follow.
-Attack two military bases on the west coast of the island.
-Destroy a bridge connecting the main island to the west peninsula.
-Hold and Defend the cross road and await further orders.
You have x2 amphibious assault vehicles for the initial attack on the military port. Once the port is captured we can send over x2 TOW humves and x4 transport humves
We expect the enemy to be mechanized as intel suggests that a new brigade has been sent to the islands in defense of Isla Zora. So the TOW vehicles will be useful as well as your AT equipment like MAAWs and super dragons.
Your squad leaders also have access to artillery support via drongos, a howitzer battery and a MLRS battery.
Alpha 1-3
- 1: Section Leader
- 2: Team Leader
- 3: Medic
- 4: Rifleman (M16a1)
- 5: Machine Gunner
- 6: Machine Gunner Ammo Bearer
- 7: Engineer
- 8: Marksman
Alpha 1-4
- 1: Section Leader
- 2: Team Leader
- 3: Medic
- 4: Rifleman (M16a1)
- 5: Machine Gunner
- 6: Machine Gunner Ammo Bearer
- 7: Engineer
- 8: Marksman
Alpha 1-5
- 1: Section Leader
- 2: Team Leader
- 3: Medic
- 4: Rifleman (M16a1)
- 5: Machine Gunner
- 6: Machine Gunner Ammo Bearer
- 7: Engineer
- 8: Marksman
Alpha 1-6
- yeet
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