Operation Cockroach by Toxic
Author
ToxicDate/Time
Saturday 13th May 20237:00PM BST
7:00PM BST
Event Countdown
TL;DR
Fight through the Aegean archipelago against a Turkish invasion force. No Teleporting, reinforcement is done by transport pilot.
NOTES
If you want to be a pilot or JTAC, make sure you give the Support Assets & Logistics Guide document a read.
BRIEFING
The time has finally come. The Turkish roaches have decided that yes, maybe if they try again after the fall of both the Persians and the Ottomans, they'll have better luck taking away our key islands. But the Hellenic Armed Forces say this, no more. Push back against a Turkish amphibious invasion force and destroy their beachhead on the southern Kerama islands.
Although we have been undersupplied with land based armoured vehicles, we have a surplus advantage in aerial vehicles, including fast air. Use this to your advantage to engage and defeat the suspected heavy armour and large infantry presence of the Turks.
OBJECTIVES
1) Secure the town of Akatoshi from Turkish forces. Limit civilian casualties, airstrikes and artillery forbidden inside the city.
1.1) Destroy the comms post on the east side of the city.
1.2) Clear the hospital of hostile Turkish forces.
1.3) Kill the operators of the artillery battery in the old castle.
2) Assault the weapons research lab of Black Mesa and recover the vital data held there.
3) Destroy Turkish air assets at Nakadake Airfield.
4) Eliminate surviving Turkish guerrilla forces (and their commander) in the area of the Kamikaze pass (OPTIONAL).
ASSETS
HADES: 1x F16 Fighting Falcon.
POSEIDON: 1x Chinook, 1x UH-1H Gunship.
ASTERIUS: 3x Howitzer Battery (Drongo's artillery, controllable by JTAC and Commander roles).
Fight through the Aegean archipelago against a Turkish invasion force. No Teleporting, reinforcement is done by transport pilot.
NOTES
If you want to be a pilot or JTAC, make sure you give the Support Assets & Logistics Guide document a read.
BRIEFING
The time has finally come. The Turkish roaches have decided that yes, maybe if they try again after the fall of both the Persians and the Ottomans, they'll have better luck taking away our key islands. But the Hellenic Armed Forces say this, no more. Push back against a Turkish amphibious invasion force and destroy their beachhead on the southern Kerama islands.
Although we have been undersupplied with land based armoured vehicles, we have a surplus advantage in aerial vehicles, including fast air. Use this to your advantage to engage and defeat the suspected heavy armour and large infantry presence of the Turks.
OBJECTIVES
1) Secure the town of Akatoshi from Turkish forces. Limit civilian casualties, airstrikes and artillery forbidden inside the city.
1.1) Destroy the comms post on the east side of the city.
1.2) Clear the hospital of hostile Turkish forces.
1.3) Kill the operators of the artillery battery in the old castle.
2) Assault the weapons research lab of Black Mesa and recover the vital data held there.
3) Destroy Turkish air assets at Nakadake Airfield.
4) Eliminate surviving Turkish guerrilla forces (and their commander) in the area of the Kamikaze pass (OPTIONAL).
ASSETS
HADES: 1x F16 Fighting Falcon.
POSEIDON: 1x Chinook, 1x UH-1H Gunship.
ASTERIUS: 3x Howitzer Battery (Drongo's artillery, controllable by JTAC and Commander roles).
Zeus
- ZeusToxic
Hades (Fast Air)
- Fighter PilotVex
Poseidon (Rotary Wing)
- Helicopter PilotPatrick
Command
- Commanderdel3teo
- JTACDr House MD
- 3: MedicButtler
Alpha
- Squad Leadermarka
- 8: EngineerKosuu (Polish Teacher)
- 6: MedicKiza
- 2: Autorifleman
- 3: Grenadier
- 4: Anti-tank (MAAWS)Mr. Blonde
- 5: Rifleman (M72)Jaffa
- 7: Rifleman (M72)
Bravo
- Squad Leader
- 4: Engineer
- 3: Medic
- 2: Autorifleman
- 5: Anti-tank (MAAWS)
- 6: Grenadier
- 7: Rifleman (M72)
- 8: Rifleman (M72)
Charlie
- Squad Leader
- 4: Engineer
- 3: Medic
- 2: Autorifleman
- 5: Anti-tank (MAAWS)
- 6: Grenadier
- 7: Rifleman (M72)
- 8: Rifleman (M72)
Delta
- Squad Leader
- 4: Engineer
- 3: Medic
- 2: Autorifleman
- 5: Anti-tank (MAAWS)
- 6: Grenadier
- 7: Rifleman (M72)
- 8: Rifleman (M72)
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