Position and Objective assault training
Author
Dr House MDDate/Time
Monday 19th February 20247:00PM GMT
7:00PM GMT
Event Countdown
The aim of this training is to bring the nutters up a standard in assaulting enemy positions hopefully resulting in fewer casualties and less time spent in mission down/treating casualties to enhance gameplay.
this training will attempt to utilise real world tactics and inform players about their existence and also help squad leaders make decisions on what assets to use and where to place them on the battlefield
#Roles
Squad lead - leads the team, decides what they should do and which assets to use and where based on the battlefield and known enemy assets.
AT/Grenadier - has access to both anti tank and anti personnel munitions. useful in a support element for heavy suppression or the assault element for devastating effect.
Rifleman - useful at most engagement ranges for suppression and assault. can fire and maneuver at the same time to help the assault team to get into position. useful in supporting of clearing buildings but should not take point. carries grenades and smoke for assault and concealed movement
pointman - has an assault weapon for cqb in both woodland or urban enviroments - good at close range weak at long ranges. has extra grenades that are useful for assaulting fortified positions.
Machine Gunner - excellent in support but can not move and fire effectively. can be highly useful in an assault position if you can get there without engaging first. if already in contact during the maneuver phase, best left in support pos. fire in short bursts to pin down the enemy and have riflemen cover reloads
Marksman- useful in all positions for taking out HVTs.
Medic - too slow to maneuver - should be left with the support team to treat after assault is completed
#plan
before assaulting the objective the SL should:
radio command after execution of objective.
#Objectives:
#1
the first obstacle will be the assault of an enemy base and the assassination of an enemy lieutenant.
You should split your teams based on their equipment. as it does not matter about the integrity of the contents of the base - you should hit it heavily with explosive munitions from an assault position before moving in to clear out remaining forces.
#2
this is assault of a position that contains sensitive documents. explosives should not be used.
you will not find a vantage around this compound and it is also walled.
you will have access to an IFV which should be used to break down the wall.
the support team should fire on the base whilst the asssault team moves in behind the IFV
#3
for this objective, you will have to capture a VIP alive before he escapes.
you will have to plan a tactic using both the support/ assault positions. explosive munitions may be used if you have visual on the target.
this training will attempt to utilise real world tactics and inform players about their existence and also help squad leaders make decisions on what assets to use and where to place them on the battlefield
#Roles
Squad lead - leads the team, decides what they should do and which assets to use and where based on the battlefield and known enemy assets.
AT/Grenadier - has access to both anti tank and anti personnel munitions. useful in a support element for heavy suppression or the assault element for devastating effect.
Rifleman - useful at most engagement ranges for suppression and assault. can fire and maneuver at the same time to help the assault team to get into position. useful in supporting of clearing buildings but should not take point. carries grenades and smoke for assault and concealed movement
pointman - has an assault weapon for cqb in both woodland or urban enviroments - good at close range weak at long ranges. has extra grenades that are useful for assaulting fortified positions.
Machine Gunner - excellent in support but can not move and fire effectively. can be highly useful in an assault position if you can get there without engaging first. if already in contact during the maneuver phase, best left in support pos. fire in short bursts to pin down the enemy and have riflemen cover reloads
Marksman- useful in all positions for taking out HVTs.
Medic - too slow to maneuver - should be left with the support team to treat after assault is completed
#plan
before assaulting the objective the SL should:
- decide which assets they want in the support element and the assault element and split
them into red/blue
- establish a base fire position for the support element
radio command after execution of objective.
#Objectives:
#1
the first obstacle will be the assault of an enemy base and the assassination of an enemy lieutenant.
You should split your teams based on their equipment. as it does not matter about the integrity of the contents of the base - you should hit it heavily with explosive munitions from an assault position before moving in to clear out remaining forces.
#2
this is assault of a position that contains sensitive documents. explosives should not be used.
you will not find a vantage around this compound and it is also walled.
you will have access to an IFV which should be used to break down the wall.
the support team should fire on the base whilst the asssault team moves in behind the IFV
#3
for this objective, you will have to capture a VIP alive before he escapes.
you will have to plan a tactic using both the support/ assault positions. explosive munitions may be used if you have visual on the target.
Nuuters
- Squad LeadPatrick
- GrenadierSkye
- RiflemanKostas
- Point ManMackenzie
- Combat Medic
- Fire Team Leader
- GPMGButtler
- MarksmanBear
- Grenadierturuville
- Rifleman
- Rifleman
instructor1
- Zeus
Nutters 2 (take other sqd roles as priotity)
- Squad Lead
- Grenadier
- Rifleman
- Point Man
- Combat Medic
- Fire Team Leader
- GPMG
- Marksman
- Grenadier
- Rifleman
- Rifleman
Alpha 1-4
- Zeus
Hidden for privacy
Sign in to view.