Operation Hardrada, Part 2 by Vex

Author
Vex
Date/Time
Wednesday 10th April 2024
7:00PM BST
7:00PM BST

Event Countdown
Modset / Map
Standard
Standard (CDLC non-owner)
Mull of Kintyre, Scotland
THE VIKINGS ARE BACK

Overview

Op. Hardrada, named after the Norse King Harald Hardrada, is a multi-session offensive on the Mull of Kintyre. Your objective is to liberate all major urban areas. A multitude of enemy supports are in place, and though they are optional, taking them out will have real benefits to the balance of the mission. The enemy have various capabilities, such as air support, armour and both on- and off-shore naval support.

Part 1 Recap

In the previous mission you assaulted and liberated Southend, as well as located and eliminated OPFOR HQ South, a radio jamming station, and appropriated vehicles from an enemy RRR station. Now, push north and continue your mission.

Unit Composition

Foxhound

  • A reconnaisance unit, primarily there as a forward scout. Your objective is to locate and assess enemy positions, gather intelligence. You are a small unit, so overextention is a surefire way to get yourselves killed.
  • Comprised of a lead, medic and EOD/Engineer.

Longsword, Sabre, Cutlass

  • Main offensive sections, your objective is to be at the forefront of offensive operations.
  • Commanders, utilize the support squads to your advantage when maneuvering!
  • In terms of command structure, priority goes to Longsword, then Sabre, then Cutlass. So, Longsword SL is considered Platoon Lead/Overall Ground Command.

Claymore

  • Maneuver and general Support unit with anti-air capability
  • Supports Longsword and Sabre by (ideally) providing a base of fire

Mission Specific

Gameplay Elements

  1. Multi-op, 2 hour (ish) limit per op. Platoon Leader calls endex when satisfied with progress
  2. Intel is important. Assaulting towns/encampments will give intel on enemy support units. Assaulting HQs will shut down QRF response (which is unlimited) as well as gives locations of enemy installations which are vital to enemy presence in the area
  3. Resupply can be done by air unless enemy AA is present.
  4. Intel can be given by zeus if stuck but will not be done often.
  5. Night/Day cycle is in effect, so bring strobes and NVGs.
  6. Enemy vehicles are free to use if you can get them. Note Ops1 (next item)

Operational stuff

  1. Comms discipline should be adhered to. Don't step on someone when they're talking. Use callsigns to unmderstand unit calling. Keep comms brief and to the point. Think about what you want to say before you say it.
  2. No FFing (obviously) - includes PID targets. Zeus may be able to give unit positions if not sure.
Foxhound
  • Team Leader
    Kostas
  • Combat Medic
  • Engineer
  • Sharpshooter
Longsword
  • Section Commander
    marka
  • Rifleman AT NLAW
    Rook
  • Sharpshooter
    Bear
  • Fire Team Lead (2IC)
    Graf von Scyth
  • Combat Medic
    Patrick
  • Machinegunner
    LuTheArsonist
  • Rifleman
Claymore
  • Section Commander
    Kosuu (Polish Teacher)
  • Combat Medic
  • Asst. Machinegunner
  • Machinegunner
    turuville
  • AA Specialist
    Skye
Sabre
  • Section Commander
    Dr House MD
  • Rifleman AT NLAW
    Toxic
  • Sharpshooter
    roorz
  • Fire Team Leader
  • Combat Medic
    Jaffa
  • Machinegunner
    Buttler
  • Rifleman
Cutlass
  • Section Commander
  • Rifleman AT NLAW
  • Sharpshooter
  • Fire Team Leader
  • Combat Medic
  • Machinegunner
  • Rifleman
Keystone
  • Keystone
    Vex

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