Operation Hardrada, Part 3 by Vex
Author
VexDate/Time
Wednesday 1st May 20247:00PM BST
7:00PM BST
Event Countdown
THE VIKINGS ARE BACK
Overview
Op. Hardrada, named after the Norse King Harald Hardrada, is a multi-session offensive on the Mull of Kintyre. Your objective is to liberate all major urban areas. A multitude of enemy supports are in place, and though they are optional, taking them out will have real benefits to the balance of the mission. The enemy have various capabilities, such as air support, armour and both on- and off-shore naval support.Part 2 Recap
In the previous mission, you liberated a string of towns on the west coast, as well as a FARP. You also began to liberate the area's airfield, but were unable to make sufficient gains to liberate the area, and are now facing immanent counter-assault.Unit Composition
Foxhound
- A reconnaisance unit, primarily there as a forward scout. Your objective is to locate and assess enemy positions, gather intelligence. You are a small unit, so overextention is a surefire way to get yourselves killed.
- Comprised of a lead, medic and EOD/Engineer.
Longsword, Sabre, Cutlass
- Main offensive sections, your objective is to be at the forefront of offensive operations.
- Commanders, utilize the support squads to your advantage when maneuvering!
- In terms of command structure, priority goes to Longsword, then Sabre, then Cutlass. So, Longsword SL is considered Platoon Lead/Overall Ground Command.
Claymore
- Maneuver and general Support unit with anti-air capability
- Supports Longsword and Sabre by (ideally) providing a base of fire
Mission Specific
Gameplay Elements
- Multi-op, 2 hour (ish) limit per op. Platoon Leader calls endex when satisfied with progress
- Intel is important. Assaulting towns/encampments will give intel on enemy support units. Assaulting HQs will shut down QRF response (which is unlimited) as well as gives locations of enemy installations which are vital to enemy presence in the area
- Resupply can be done by air unless enemy AA is present.
- Intel can be given by zeus if stuck but will not be done often.
- Night/Day cycle is in effect, so bring strobes and NVGs.
- Enemy vehicles are free to use if you can get them. Note Ops1 (next item)
Operational stuff
- Comms discipline should be adhered to. Don't step on someone when they're talking. Use callsigns to unmderstand unit calling. Keep comms brief and to the point. Think about what you want to say before you say it.
- No FFing (obviously) - includes PID targets. Zeus may be able to give unit positions if not sure.
Foxhound
- Team Leader
- Combat MedicLucifer Morningstar
- Engineer
- Sharpshooter
Longsword
- Section CommanderDr House MD
- Rifleman AT NLAWGraf von Scyth
- SharpshooterBear
- Fire Team Lead (2IC)Jaffa
- Combat MedicPatrick
- MachinegunnerLuTheArsonist
- Riflemanroorz
Claymore
- Section CommanderToxic
- Combat MedicRook
- Asst. MachinegunnerPetrovka
- Machinegunnerturuville
- AA SpecialistSkye
Sabre
- Section Commander
- Rifleman AT NLAW
- Sharpshooter
- Fire Team Leader
- Combat Medic
- Machinegunner
- Rifleman
Cutlass
- Section Commander
- Rifleman AT NLAW
- Sharpshooter
- Fire Team Leader
- Combat Medic
- Machinegunner
- Rifleman
Keystone
- KeystoneVex
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